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Kotor 2 consular build of Technology

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God damn, my consular kills every person in one room within 3 seconds. Just insanity + death storm and all gone. The thing is that, there is a lot of specific-stats-boosting item, so making a full consular is truly possible unlike kotor 1 whereas the majority of items only boost str and dex. And also lightsaber man, god damn, it's like the most versatile weapons of all time, lightsaber blows ...2/18 Scout Consular build help. Hello fellas, I've just started playing the game again and I landed on the planet where the jedi refuge is. I am a Scout and I think I'd love to try the Consular build. I am level 2 and my attributes are: STR 12 DEX 18 CON 12 INT 13 WIS 12 CHAR 10 FORT 6 REF 8 WILL 9.Played Kotor 1 when I was a kid, never bothered to play Kotor 2 because I've heard some negative things about it and was busy with school. However, during the lockdown I've gotten really into it and I'm trying to build the perfect character, my current character is a Consular/Watchman which I would probably change in my next play through to Consular/WeaponMaster.I think the problem with your consular build is that you're not taking into account that you get so many things that can boost your wisdom and charisma that there is no excuse to waste initial points on paying 2 for 15 and 16's. I'd go with the traditional 12 Strength. 12 Dexterity. 14 Constitution. 14 Intelligence. 12 Wisdom. 14 CharismaSith Marauders make great blaster only builds. Start as a consular, become a marauder. have high dex, decent wisdom and charisma, int depends on what skill checks youre planning on passing. As a consular you dont need a ton of wis/char to successfully use force powers against people so you can get some more int if you want.Force Kill's DC is 5 + level + 4 consular bonus + WIS mod + CHA mod, which is 48 with this build. Plague reduces his saves by up to 6, meaning he'll roll up to 52 vs. the 48, meaning you have up to a 80% success rate at that point (however, Plague does fall off, so you'll need to recast it).In a game where there is really no best, this leads to problems for me. I have decided that what is best for me is a LS Scout / Consular, that throws out a lot of force powers but can handle themselves in saber combat. I beat this game over 10 years ago and put a huge amount of time into it. I have 2 kids now, and just don't have that same time to work out every little details. Even so, I've ...CHARISMA. 14. Natually, you need a high WIS and CHR to have a lot of Force points and you could use them more effectively. INT is always useful in this game, since skills play an important role in conversations. DEX is just a given over STR, since it boosts your attack with melee weapons and lightsabers (if you take the appropriate feats), and ...KotOR 2 - Need Consular/Weapon Master build. Just finished the first game for a second time as a Soldier/Consular, and I've already finished II as a Sentinel/Weapon Master and Sentinel/Watchmen respectively. Can you give me starting stats (with at least 14 INT, I'm thinking of playing as female, dual lightsabers) and some tips for Consular in ...Overview. Force powers are gained based on jedi class. Consular 20 gains 25 powers (Jolee). Guardian 20 and sentinel 20 gain 21 powers (Bastila, Juhani). Scout 2/Guardian 18 gains 19 powers. Scout 2/Consular 18 gains 23 powers. Force points (mana) are based on class, wisdom, and charisma. Consular receive the most, guardians the fewest.The major thing that's not readily obvious are lightsaber crystal combos. Melee characters want any two of the Solari, Qixani, Upari, and Barab Ore crystals, and the main character will want their personal crystal, preferably paired with the Solari. Note that dark side characters can equip Solari if it's paired with the Qixani or a dark ...Star Wars Knights of the Old Republic II: The Sith Lords logo. Contents. 1 Jedi. 1.1 Jedi Guardian; 1.2 Jedi Sentinel; 1.3 Jedi Consular; 2 Soldier; 3 Scout; 4 Scoundrel; 5 Tech Specialist; 6 Droid. ... Jedi Consular . Jedi Consulars are masters of the Force and spend less time on combat training (recommended for advanced players only ...Light. Because light side mastery adds +3 WIS for a Consular. Prestige class: Watchman/Assassin. Because it keeps the edge in skill points and opens up skill options to clear the game (mainly Computer Use for T3-M4, you already have Repair, Persuade, and Awareness as a Consular). The Watchman/Assassin also has Sneak Attack bonuses …Pick one other than cha to put up at 15 (Strength, probably, if you're not using cha). You can play with this a little bit, but my recommendation is quite safe. Increase either strength, cha, or wis at your level-ups, and don't waste points by ending up at an odd ability score number after equipment is factored in.Overview. Feats are gained based on class levels. Soldier 20 gains 18 feats (Carth, Canderous). Other classes gain 7-11 total. Scout 2/Guardian 18 gains 11 feats. Scout 2/Consular 18 gains 9 feats. Scout 2 gains Flurry and Implant 1 for free, which is why it is generally the optimal choice.How should I build my character and should it be 2/18 or 4/16 as a Scout/Consular? Or would a Scoundrel/Consular be viable? (Will go Light Side)did the soldier consular build in kotor 1 and want to try this build out for 2 any suggestions how I do it. want to be able to use lots of powers and still do good melee Showing 1 - 4 of 4 commentsGunslinger, with 2 pistols, Force speed, rapid shot, Weaponmaster prestige class for better dual wielding. Because all of your combat stats go to dex and you are always using Force speed, you are actually really tanky physically (especially with close combat feats, for fighting other Jedi/Sith). It's very similar to a flurry saber setup, but ...Class Basics. At the start of the game, you are given 3 class options, and later on in the game 3 Jedi class options. - Any class from the start can pick any Jedi class. - You must pick a Jedi class to advance past a certain point in the game. - Any combination is valid, each with its own benefits. Basic classes:This build optimizes the number of feats, force powers, vitality, force points, defense, and offensive capabilities of the guardian class. Every feat and power is important to the build, and changing the leveling path would remove critical feats and powers, or lower the optimization of the build's stats. There are many builds that are capable ...The most overpowered build in the game is generally considered to either be Sentinel/Consular->Weaponmaster/Marauder or Consular->Assassin/Watchman. Sentinels are much better than guardians who only receive one additional feat by level 15, while sentinels gain status effect immunity and amazing skills.First, thank you to everyone who commented and provided feedback on the original guide, and anyone who has reached out to me. I recently played through the game again and had the opportunity to improve the consular build, and created a fully optimized guardian build in the same style. The original guide had information spread between Reddit and ...everyXnewXday. ADMIN MOD. Ultimate KOTOR 1 Builds. I thought it might be fun to have a thread where we can share and discuss what we think are our ULTIMATE character builds for KOTOR 1. Keep in mind that what is “ULTIMATE” will always be based on subjective preferences and that there will be many different takes on what that means …14 Wisdom and Charisma might be overkill for the beginning of the game, especially with the Force Focus feats from Consular. I like to start with 14 in one and 10 in the other (14 Cha if you want a mix of light+dark powers), and use the extra starting stat points for Int or Con. Since you're aiming for Weapon Master, skills won't be your strong ...I think the problem with your consular build is that you're not taking into account that you get so many things that can boost your wisdom and charisma that there is no excuse to waste initial points on paying 2 for 15 and 16's. I'd go with the traditional 12 Strength. 12 Dexterity. 14 Constitution. 14 Intelligence. 12 Wisdom. 14 CharismaHelp with Scoundrel / Consular build. Hey everyone. I'm a long time KOTOR 1 & 2 player, but I have (shamefully) never tried a Scoundrel/sneak attack build (I usually go the Scout/Guardian/Consular) I'm torn between 5/15 or 7/13. I know 5/15 is the safest option 99% of the time (thank you Reaper511) but I'm interested on peoples thoughts on ...Powers: Speed 123, Valor 123, Energy Resist 12, Kill 123, Insanity 123, Lightning 123, Drain Life 12. Fun Fact: this build is just as good at spamming force powers as a pure caster DS build. Only this build's also good with lightsaber combat. 8 INT gives you 31 skill points which isn't quite enough to max both persuade (17 + CHA mod of 2 = 19 ...If you want skills you might want to go sentinel, they still get a good bit of health (as well as force unlike guardian) as well as force immunities but no force jump. For a force-built character. Swap STR with WIS and CHA. And I would start with Consular (again, unless you want skills). And wear equipment that boosts WIS and CHA for the force ...CHARISMA. 14. Natually, you need a high WIS and CHR to have a lot of Force points and you could use them more effectively. INT is always useful in this game, since skills play an important role in conversations. DEX is just a given over STR, since it boosts your attack with melee weapons and lightsabers (if you take the appropriate feats), and ...In the tabletop system KOTOR is based on, Wisdom determines how many Force Powers a character has, but Charisma is used to 'cast' them. Charisma makes enemies more difficult to resist the effects of Force powers, buffs the party and makes Force powers of the opposite alignment cost less. If you are playing a vanilla game, the last two aren't ...A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* ... I've done a 5/15 in the past, but found that the extra powers that it gives aren't required for the build. …A scoundrel/consular get repair as a class skill (all skills become class skills actually) and can easily do it by level 10-12 if you want to try. For a Dark character, the practical minimum (for a Scoundrel) is 12 starting Intelligence and the Implant Level I feat. For any other character, the minimum is 13 starting Intelligence (but no ...8 constitution. 15 intelligence (this will gain you more upgrade points) 8 wisdom. 18 charisma. If in KOTOR 2, Pick the sentinel or consular class and follow the same process as above. Alternatively, use 13 strength, 14 intelligence and make constitution 11 so you can equip more implants and and keep charisma at 18.I enjoy playing as a Consular from the back lines, with two tanks in front of me. Not counting situational dialogues and whatnot, I go with Canderous/Zaalbar in 1 and Mandalore/Hanhaar in 2.Force Kill's DC is 5 + level + 4 consular bonus + WIS mod + CHA mod, which is 48 with this build. Plague reduces his saves by up to 6, meaning he'll roll up to 52 vs. the 48, meaning you have up to a 80% success rate at that point (however, Plague does fall off, so you'll need to recast it).Light-side Jedi Assembly Guide. By RED MIGHTY MORPHIN POWER RANGER. This guide fleshes out how to make the ultimate Jedi for your preferred playstyle. All builds are easily able handle the game solo on the hardest difficulty, even with additional self-imposed constraints. 5. 2. 4. Award. Favorite. Share. What this guide is all about.-- HUGE thanks to my newest channel member - cmdrshprd - Meatbag More of a "Build Insights" video, but just some tips and things you might consider when crea...Force Immunity makes the Sentinel immune to Fear at level 1, immune to Stun at level 6, and immune to paralysis at level 12. These abilities combine to make the Sentinel one of the toughest Jedi ... 12. Improved Two-Weapon Fighting. 15. Master Two-Weapon FigAn Exile's Path: Comparing the 9 possibleFor Star Wars: Knights of the Old Republic on the Xbox, a

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Anakin or Obi-Wan build for KOTOR 2. With the amazing end.

If you were aiming for Implants, Scout 2/Consular 18 is only going to get Implant 1. In other words, you missed the point of choosing Scout - just to become a Jedi. You don't need to push WIS to 15 at the start. With Master Force Valour, Star Forge Robes, and Circlet of Saresh, you are getting a combined boost of 15 WIS.The low amount of force points: While it's true that Jedi Guardian into Weapon Master or Marauder is the combination that will yield the least amount of force points per level up, by the mid game that won't even make a difference anymore. By around level 15, you can still spam all kinds of force powers and not go low on force points anyway.For Scout/Guardian the ideal levels are 5/15 and 7/13; For Scout/Sentinel the ideal levels are 5/15 and 8/12; For Scout/Consular the ideal levels are 5/15 and 8/12. You might also consider 2/18 but that trades in 1 selectable feats and 2 bonus feats for 4 additional Force powers. A pretty steep trade, though the additional Force points might ...Kotor 2 short guide for the "Best Class and prestige class combo" in game. I have found the Consular + Sith Marauder/Jedi Weapon Master combo to be the best overall class in the game and you can get it to do most things/everything amazingly well. This isn't a speedrun character btw and I won't go in depth into everything but just the major things.With the 30 stat points, to bring up everything to +0 modifiers (10 stats) and then further raise INT (role-playing choice, and honestly I'd rather have more than 1 skill point per Consular level), CHA, and WIS up to 14 each it would cost me (2 points x 3 [STR, DEX, CONS] + 6 points x 3 [INT, CHA, WIS] = 6 +18 = 24 attribute allocation points ...Aug 4, 2015 · The Duelist. The Duelist usually opens battles by using Stun/Stasis/Stasis Field to stun his opponents and follows up with Flurry attacks augmented with Force Speed. Allies provide general support. The details of the build are as follows: Class: Scout -> Consular. Like I said, a big part of this build is this class combo.The class-dependent bonus Force power progression is as follows: Jedi Guardian, Jedi Sentinel: 1 bonus Force power at level 1. Jedi Consular: 1 bonus Force power at level 1. An additional 1 bonus Force power every 3rd level. Jedi Weapon Master, Sith Marauder, Jedi Watchman, Sith Assassin: No bonus Force powers.Force Potency and Force Mastery can then further adjust cost, increasing it by 20% when one of these Force forms is active.. Regeneration []. Force points normally regenerate from 0 to maximum in 90 seconds when not engaged in combat, and 900 seconds (15 minutes) in combat.Increasing maximum Force and Wisdom modifier have no effect on this regeneration rate, only the amount regenerated per ...Consulars are great for sneak attack builds because you have a wide aresenal of debilitating powers, a huge force pool, and powers that are hard to resist. Well enough skills too. Guardian is pretty bad in Kotor 2. Trash skills, trash force points, and one feat extra compared to Sentinel. Force Jump will proc sneak attack but Consular and ...Star Wars: Knights Of The Old Republic 2 - Best Consular Build Knights of the Old Republic 2. By Mark Hospodar. Published Jun 18, 2022. Your changes have been saved. Email Is sent. close.The Duelist. The Duelist usually opens battles by using Stun/Stasis/Stasis Field to stun his opponents and follows up with Flurry attacks augmented with Force Speed. Allies provide general support. The details of the build are as follows: Class: Scout -> Consular. Like I said, a big part of this build is this class combo.Devyani Khobragade, the Indian consular employee at the center of the recent diplomatic upset between India and the United States, will leave the US after being indicted by a grand...It’s not a party without music. Whether you’re hosting a kegger, an upscale cocktail affair, or a chill holiday party, you’re going to need some tunes. These playlist building tips...No Alignment Required for Prestige Class Mod - https://deadlystream.com/files/file/1112-easier-prestige/Join this channel to get special emojis, perks, and m...Sep 2, 2022 · Objective: Create the most powerful character build possible, capable of any challenge including solo runs on Impossible difficulty. Offensive Strategy. Ultimately to win a battle we must destroy the enemy and so our ability to do this is of primary importance. Key principles of our offensive strategy:Walkthrough. Contents. 1 Jedi. 1.1 Jedi Guardian. 1.2 Jedi Sentinel. 1.3 Jedi Consular. 2 Soldier. 3 Scout. 4 Scoundrel. 5 Tech Specialist. 6 Droid. 6.1 Combat Droid. 6.2 Expert Droid. 7 Minion. Jedi[ edit] Jedi Guardian[ edit] Jedi Guardians focus on combat training and lightsaber mastery.This build allows you to cover all important skills with your main character, and be a solid melee combatant throughout the game. The main cost is that your force power DCs will be lower than a consular build (less effective AoEs basically) and you'll have a slightly smaller selection of force powers. Skip to TL:DR #2 if this doesn't interest you.Build variety is pretty huge in Kotor 2 compared to 1. I probably have 7 builds I'm planning that are all fairly optimal. ... Consular for Force Potency (+30% power damage), LS wis bonus and DC, ... Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Members Online. First time playing and I played …For feats, aim for weapon profiencies, Empathy and the like. For stats, go with what you need. This is a very safe class, build-wise, as long as you keep your stats high. Strength, Willpower, and Constitution are always helpful, but a case can be made for intelligence if you need the out-of-combat skills.Chris. Member. October 31, 2015. (Not related to THOSE Grey Knights, screw Khal Draigo, and his beard full of tiny men.) Welcome, to my first build for one of my favorite games, Star Wars: Knights of the Old Republic II: The Sith Lords, and my first build for General Gaming. I love anti-heros, and I love conflicted heros, with that, I present ...If you go watchman get force stun and 2 weapon fighting. That way you can run into a group of people. Stun them all and get an extra attack that adds sneak attack making more damage. If you go Weapon Master, go with 2 weapon fighting as well, that class is geared to it. You get even MORE feats to help out with 2 weapon fighting.Jedi Consular only gets 1+INT/2 skill points per level. So a 7 Scoundrel/13 Jedi Consular would end up with 107 total skill points, which is enough to obtain the maximum ranks (23) in only half of the available skills. With that in mind, I think an 8 Scout/12 Jedi Sentinel makes more sense. 111 total skill points, at the expense of Security and ...CHARISMA. 14. Natually, you need a high WIS and CHR to have a lot of Force points and you could use them more effectively. INT is always useful in this game, since skills play an important role in conversations. DEX is just a given over STR, since it boosts your attack with melee weapons and lightsabers (if you take the appropriate feats), and ...But since she is a Jedi Consular, she'll be casting buffing and offensive Force powers all day everyday, so it's WIS is where it's at. Her locked neutal alignment means she doesn't suffer from penalties in Force cost, so she doesn't require a CHR increase and can take abilites from both sides of the Force without problems.Consular tend to focus on the force so that mean theHis/her progression as a Consular is 0-1-2-1-1-2-1-1-2-1-1-2

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Best Kotor 2 story build Jedi consular, Jedi Watchman/sith assassin build guide. KOTOR 2. In Kotor 2 there are a lot of dialogue skill checks so I tried to make a build where I can access as many as possible without sacrificing DPS and this is what I came up with start off with a Jedi consular. I'll try to give options if you prefer strength or ...It gets Force Mastery so you have to recast buffs 50% less and penalties to enemy saves, which means more deepz. And Force Potency if you want stronger spells. Since you'll be using spells to clear mobs, Master is more able to get past mobs quickly and spends minimum time recasting. 1.Gunslinger, with 2 pistols, Force speed, rapid shot, Weaponmaster prestige class for better dual wielding. Because all of your combat stats go to dex and you are always using Force speed, you are actually really tanky physically (especially with close combat feats, for fighting other Jedi/Sith). It's very similar to a flurry saber setup, but ...Set those to 14. DEX can be 12 and STR 10. Early game sections will be combat heavy and you won't have many Force powers and boss battle will be tricky so having 10 in STR will help. Could consider 10 in DEX for one more point in INT, WIS, or CON. If playing as a woman get the party swap mod to unlock the Handmaiden who gives a feat to apply ...Canon KOTOR 2 Build? (Comments may contain spoilers) I recently did a post about this for KOTOR 1, but while I know a great deal about the protagonist for that game, my knowledge of KOTOR 2's is limited at best. So let's get started with what I know: Fem-Exile is Canon and I think she's supposed to look like Brianna. Lightside Ending is canon.No Alignment Required for Prestige Class Mod - https://deadlystream.com/files/file/1112-easier-prestige/Join this channel to get special emojis, perks, and m...During the game, I was increasing only STRING before becoming Jedi then WIS. It's not only a consular guide where you have to use only the force to beat vill...Ok, makes sense. HK-47 can be built any way you want in 1, it doesn't matter much, though I always give him a rifle so I don't have to bother with two weapon fighting (HK does not get many feats at all.) Give him decent droid only weapon attachments and armor and he'll be fine.That is literally my favourite class in kotor 2. The Sith Lord eventually learns a power called something like 'force cripple' which is a massive nuke. It has a cool animation too, so you really feel like you're crushing the life out of someone with that ability. Consular/Sithlord with obviously a lot of wisdom/charisma for your force powers is ...Gunslinger, with 2 pistols, Force speed, rapid shot, Weaponmaster prestige class for better dual wielding. Because all of your combat stats go to dex and you are always using Force speed, you are actually really tanky physically (especially with close combat feats, for fighting other Jedi/Sith). It's very similar to a flurry saber setup, but ...Apr 6, 2019 · Jedi []. Your main character starts as one class but must choose a Jedi class to continue once on Dantooine.You must level up once before escaping the Endar Spire, but after gaining level 2 you don't have to level up any further before becoming a Jedi, even once you've received enough experience to gain multiple levels.In Star Wars: Knights Of The Old Republic, the Jedi Consular is a force for persuasion and. diplomacy, seeking to defuse any situation and only resorting to violence when all other. options have been exhausted. The Jedi Consular begins play as a member of a different class.Kotor 2 Party Builds. Bao-Dur: Unarmed Jedi Guardian. Save levels and convert him to a Jedi Guardian very early, since you certain feats will be messed up by converting later (particularly the unarmed damage feats). The idea here is to simply give Bao-Dur the dueling feats, master flurry and any gear that improves unarmed damage.For Scout/Guardian the ideal levels are 5/15 and 7/13; For Scout/Sentinel the ideal levels are 5/15 and 8/12; For Scout/Consular the ideal levels are 5/15 and 8/12. You might also consider 2/18 but that trades in 1 selectable feats and 2 bonus feats for 4 additional Force powers. A pretty steep trade, though the additional Force points might ...Mar 28, 2012 · Guide. By IGN-GameGuides , Sabre884 , IGN-Cheats , +790 more. updated Mar 27, 2012. Basics and Experience. Character Selection. At the onset you will have the option to choose from a Jedi Guardian ...Right now I'm about to finish a consular to DS Assassin I did a Consular => Assassin Dark Side run last year, and had SO MUCH FUN. with Atton I got him to 17 for max sneak attack before switching him I did that too. He was popping out crazy damage numbers. I'd stun 'em and he'd drop 'em.In Star Wars: Knights Of The Old Republic, the Jedi Consular is a force for persuasion and. diplomacy, seeking to defuse any situation and only resorting to violence when all other. options have been exhausted. The Jedi Consular begins play as a member of a different class.12. Improved Two-Weapon Fighting. 15. Master Two-Weapon Fighting. As you are not investing into STR in the beginning, there is reason in taking Finesse: Melee Weapons earlier than advancing the Two-Weapon Fighting line if you wish. This will then let you use your higher DEX attribute to determine attack rating.- Unarmed specialist feats are gained passively you don't need to invest. - It has no advantages over a lightsaber other than for role play. Bao-Dur and Handmaiden have extra utility when fighting unarmed, but once they become jedi it resets the unarmed specialist progression making it pretty bad in the long run making lightsabers better.I'm planning on starting up another run through on KOTOR 2 as a dark side consular. Was just looking for any advice on interesting or fun builds. Also open to a dark side version of just crushing everything with a lightsaber with massive damage or any other fun build you can think of. Thanks in advance!This build is the result of many hours of theorycrafting and experimentation and almost 20 years of being a KOTOR fan! Objective: Create the most powerful character build possible, capable of any challenge including solo runs on Impossible difficulty. Offensive Strategy. So in the first game I went Soldier(6)/Consular(14) to ge