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Eu4 combat width of Technology

40w for less casualties and deal more .

Infantry+cavalry = combat width x 1.5 Artillery = combat width. Your infantry:cavalry ratio might vary by nation, but basically I use Cavalry = Mil Tech / 2. Such that at 16 tech I have 8 cavalry in an attack. And the rest infantry. The new reinforcement rules, change some support tactics, but I just break an army into 3 parts for manuevers to ...In EU4, there are four main factors that limit the player's military capabilities: force limit, combat width, manpower, and money. So, for example, if you decide to build 25 infantries instead of 10 cavalries, you may be paying the same amount of money, but you're costing yourself 2.5 times more of the other three resources.This wouldn't happen in EU4 because you'd lose next to no men marching to Moscow. ... When you reach combat width 40 your supply limits cap out at around 60 for what I'd consider "good" land (flatland). Yes you can get a …Combat width is supposed to help small amount of advanced troop fighting against large amount of inferiors. However, since currently extra brigades at front line do nothing but sit and watch, combat width is irrelevant. For example, the outcome of a 10-vs-30 battle is similar no matter combat width is 5, 10, 15, or 30.Any units over this cap will join the combat only once the initial units are depleted. This is extremely important. If you are engaging the enemy who has, say 30k troops, with a combat width of 24 (assuming you both have equal techs), then 6 of his battalions will initially remain essentially useless. This negates even large numeric advantages.Depends on the tech. Early inf is obviously better. Artillery gets better as the game goes on. It's a rather complex topic, since price, combat ability and most importantly mil techs (and therefore unit pips) interact and influence each other. Most important points: - Artillery ("A") costs 3x as much as infantry.Combat width rules make anything other than heavy ships trash in terms of battles. Aside from that galleys are slow. You can litterally beat 400 ships with 40 heavy ships EVEN if 80 of those 400 ships are heavies, simply because the other ships will get in the way and sink and that drops the morale of the 80 heavies.There are some great videos on YouTube about march comps. Army comp should be combat width-4 infantry, 4 cav, and however many cannons you want in the back row as long as it’s not more than width. For example, 30 combat width should have 26 inf, 4 cav, 30 art if you can afford it. Exceptions are if your country has modifiers that allow for ...Deer are a common sight in many yards and gardens, but they can cause significant damage to trees and shrubs. If you’re looking for ways to protect your plants from deer, choosing ...You can bring the reinforcements. The proper way to fight battles (and the best way to fight in MP) is to have some stacks of combat width of infantry and artillery and having infantry-only reinforcements. Let's say your combat width is 40, you need to have some amount strike-groups using the 40/0/40 composition and some amount of infantry-only ...So in CS, in the tech screen, you can see your combat width. Mine currently says 9. Does that include a base value, or not, or is there even still a base value? Before 1.12 I know it was base width of 15, plus whatever the tech screen said. Does that still apply, or is the 9 in my tech screen my total width?And there is no attacker/defender in EU4 combat system. All the modifiers work the same for both side simultaneously. Attacking/defending is just terms in the equation to show which side's modifiers are used in calculating. 2; 1; Reactions: Reply. Report. K. Kanno_FR Second Lieutenant. 70 Badges. Aug 18, 2013 136 61. Apr 30, 2015; Add bookmarkMil tech Combat width Infantry Cavalry Cannons Total Comments 0 15 17 4 0 21 For the reasoning behind this, see Zwirbaum's great unit guide. 2 20 22 4 0 26 Or this video by darkfireslide 5 22 24 4 0 28 If you find yourself to be a horde you may want to ignore all this and go full cavalry; I'm not sure if that's better or worse than these ...Want to open conversation on the changes to Ramparts in 1.34 and the removal of Terrain Combat width modifiers. Some of you may remember back before 1.19 Terrain would effect Combat Width in addition to its current effects, with -20% in Forests and Woods, -25% in Hills/Highlands, Jungle and Marsh, to -50% in Mountains.Anyways, enjoy! I made a spreadsheet that calculates the ideal army composition during certain tech levels in EU4. I based this on my own experience, reddit threads about army composition, and threads on other EU4 forums. Link to the spreadsheet. The link is view only but feel free to make a copy under "File" in the top left corner and test it ...First you must know your combat width, which is 15+tech bonus. Then you must fill that width with cavalry and infantry - early game use as much cavalry as you can as to not invoke a penalty. Later on (tech 12+) start replacing cavalry with infantry over time. You always want some cavalry at the flanks either way, but not as much as at first.The "Ideal" army composistion late game is enough cannons to fill the back row, so whatever your combat width is. Then 6 or 4 calvary units for flanking attacks, then just infantry afterwards. For a 30 stack, I normally will run 16-4-10. Reply.You'll need more artillery than just the combat width to last a long battle. If artillery runs out of morale it gets retreated. So in really big(MP) fights you might need to have even double combat width to replace retreated artillery. "- Backrow troops now take 40% of the regular morale damage." I don't think it will change much in SP. AI sucks.Usually you want half-armies. An army that has half the combat width as the front line. With 20 combat size I usually use 2 cavalry and 10 infantry(or just split army in 2 when its too large to wander around all in one because of attrition). When going into a big fight you just combine 2 half-armies into the battle if need to.Make a fleet consist of that width/3 + 2~3 number of heavy. 3. Go get some naval morale bonus, like advisor. You know, actually I think morale is most important in naval battle (provided that your composition is not hellish terrible and ship is up to date) Last edited by Tasty Bunny ; Sep 4, 2019 @ 2:13pm. #7.So 4 cav (2 on either flank) help you crush inferior enemy troups. But this only works as long as the enemy cant fill combat width. If he does, there is simply no space for your cav to flank from. Your cav then just becomes part of the line, doing the same your infantry does, maybe a bit better but a lot more costly.Nov 10, 2023 · Related: Europa Universalis IV: Leviathan is Now the Lowest Rated Product on Steam. In the early game, it’s all about maximizing your combat width. This means you should build your army to the combat width, with all infantry, minus two slots for cavalry.Start: 6-12/4/0 First cannons: 12/4/1 Tech 13: 12/4/6 Tech 16: 12/4/8 Tech 22: 16/4/12 Tech 25: 20/4/16. Armies of this composition will allow you to avoid attrition while not in battle. When in battle you'll want to reinforce one stack with another to fill your combat width.Nov 10, 2023 · Related: Europa Universalis IV: Leviathan is Now the Lowest Rated Product on Steam. In the early game, it’s all about maximizing your combat width. This means you should build your army to the combat width, with all infantry, minus two slots for cavalry.A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... that generally the most optimal way to group your troops is by having 1 combat stack that has a slightly higher than combat width of infantry and a backline of combat width of arty. (50-0-40s for example ...Europa Universalis IV. ... --Combat width and army composition. You want a front row of infantry + cavalry equal to your combat width. For most nations, a small number of cavalry (2 to 6, depending on combat width) is optimal. Your rear row should be exclusively artillery. At low tech, you don't need many, but by the time you reach military ...Go to eu4 r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... [Mod] Combat Width Restored Title. Simply extract at Documents\Paradox Interactive\Europa Universalis IV and enable it at the launcher. For 1.19.1, not ironman compatible. Link ...1)Combat width kadar bölüğü birinci sıraya koyuyor. (Atlı ve piyade) 2)Topçuları ikinci sıraya koyuyor. 3)Eğer fazla atlı piyade varsa ikinci sırayı dolduruyor. 4)Eğer ikinci sırada dolarsa yedeğe alıyor. Fakat ekran görüntüsünde (İspanya'yım) gördüğünüz gibi 36 piyade 6 atlı 15 topçum var ve 40 combat width ve 32 ...The problem with EU4 is that its naval engagement width is set at a static 25. Although there are ways to up engagement width (+1 maneuver=+10% engagement width), they fall short of ever allowing the player to match this historic battle. ... The problem with much higher combat width is that you will be forced to spam big numbers of heavy ships ...The base combat width is 15. As military technology advances, a country's combat width increases, allowing them to use more soldiers effectively at once. All countries other than Native Americans start with tech level 2 or 3, so their starting combat width will be 20.Europa Universalis IV. Today there has been talking about some of the many updates coming in the next patch, 1.33. Some of the updates are focused on AI, while the rest are combat-based. ... An army of 2x combat width infantry is now superior to an army of 1x combat width infantry. Previously they were roughly equal.My understanding from what I remember is that your cavalry/infantry ratio effectively lets you have a certain number of cavalry attacking compared to your combat width, so if you have 12 combat width and 25% C:I ratio, you can have 4 cavalry dealing flanking damage. I'm just wondering if this general rule I have is incorrect/has changed.In EU4 they have shock and fire. In EU4 both attack and defense pips on units and fire and shock pips on generals matter in all battles regardless of defending or attacking. In V2, attack pips matter when attacking, defense on defending. In EU4, general bonus to rolls is difference between yours and enemy's pips.Hills and woodlands are only -1 but these modifiers effect both combat phases so best to avoid. Crossings/Landings - Same as the terrain really. Straits and naval landings give -2, and rivers -1. In the case of multiple attacks from different directions, the worst modifier is used for the whole attacking force.I really hate how battles only matter based on dice rolls. I know that terrain and general quality effect it but how the hell does it make sense to have a 15k beat a 20k who has 1 entire morale over them, when I have a better general, better combat ability as well just because I cant roll higher than a 2. Its super ♥♥♥♥♥♥♥ annoying.You should probably not have compact width stacks. I mean if course they are not bad, but not optimal either. Let see some cases: 1)You are a great power (ex: France) and you just unlocked cannons. Realistically, your force limit is around 70-100, you have 1k monthly manpower and your combat width is around 30, means you have at most 3 stacks.Aug 3, 2023 · 5. Discipline and Morale: Discipline and morale are crucial. Higher discipline leads to stronger troops, and maintaining high morale boosts combat effectiveness. Invest in ideas, advisors, and events that enhance these aspects. 6. Combat Width: The combat width determines how many units can fight at once in a battle.how long after spraying raid is it safe for babies. eu4 combat width chart. Post author By ; Post date used morgan buildings for sale; suriname red tail boa breeding on eu4 combat width chart on eu4 combat width chart5% discipline is basically +10% combat ability and 10% less damage received to all units. It's 5% more damage to all units and 5% more combat tactics (reduce damage taken) Since the OP already has 120%, the effect drops down to 4.2% each, or roughly 12.6% boost. The issue is, as combat progresses, infantry damage will go down.As an example consider a combat width of 20 and a battle between 20 and 40 infantry units. The 20 additional infantry regiments will be deployed in the back row and do nothing there. Therefore, the chance of winning this battle is exactly 50%. ... There's extremely little depth to EU4's combat and acquiring knowledge & understanding of it. The ...Artillery - X, where X is combat width. It was posted somewhere on the forums awhile ago, still works now. Although early game it can be tricky to make a proper army due to low combat width & low force limits & low supply limits, so then I just try to fill up the front and add as much artillery as I can in the back, but without perfectly ...Europa Universalis IV. ... --Combat width and army composition. You want a front row of infantry + cavalry equal to your combat width. For most nations, a small number of cavalry (2 to 6, depending on combat width) is optimal. Your rear row should be exclusively artillery. At low tech, you don't need many, but by the time you reach military ...There is a base combat width of 15. The numbers you get from tech are additional. Your combat width would be 27. I won't make armies with 1:1 front line troops to artillery. As soon as one of your infantry or cavalry units dies your cannons are vulnerable. I normally build armies of 20 with 10-2-8.eu4 combat width chartThere is a base combat width of 15. The numbers you get from tech are additional. Your combat width would be 27. I won't make armies with 1:1 front line troops to artillery. As soon as one of your infantry or cavalry units dies your cannons are vulnerable. I normally build armies of 20 with 10-2-8.Army size isnt as important as youd think. Size matters, but not to the degree some people think. Youre attacking the French Alps so youll be fighting in the mountains and what does that mean? -50% combat width!! Combat width is (15+tech)*modifiers so in mountains thats (15+tech)/2. Ill take a stab in the dark and guess this is between 15 and 17.Combat width - Europa Universalis 4 Wiki. Combat width. Redirect to: Land warfare#Combat width. Retrieved from " ". This page was last edited on 23 August 2013, at 15:24. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted. About Europa Universalis 4 Wiki.Europa Universalis IV > General Discussions > Topic Details. Ringus. Feb 24, 2016 @ 12:23pm Best army late game ... Regardless of what tech group you have, in a battle you'll want as much artillery as combat width will allow, and enough cavalry and infantry to cover said artillery. In other words, for a 40-stack, you'll want 19-20 artillery ...Since the patch 1.16, combat width for naval warfare has been introduced, it has a base of 25, and can be modified by: Naval leader maneuver +10% per pip. 10% engagement width > 10% heavy ship combat ability because you not only get to slot in 10% more heavy ships in combat, but it also applies to galley in inland sea for Mediterranean dominance. Europa Universalis IV > General Discussions >This is guide for everything land warfare.Discord: If both participants fill the combat width

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Ideal (late game) will be combat width number of infantry an.

If combat width is 20, have a stack of 20 infantry. You might want to add a single regiment. ... I mostly played CKII before switched to EU4 and in it combat is so easy, u basically just need larger army and a good terrain to win. Reply. Report. Maxxie42 Lt. General. 25 Badges. Oct 18, 2019 1.204 3.494.As a general rule I do go for 2 cavs to take advantage of the extra (effective) combat width early game. e.g. 8 inf vs. 8 inf (8 inf + 2 cav) vs 8 inf makes a huge difference ... But combat in EU4 is usually a game of inches, and it sounds like Columbia had a couple of feet on you in this case. Alternatively, it was the angry spirit of George ...So 4 cav (2 on either flank) help you crush inferior enemy troups. But this only works as long as the enemy cant fill combat width. If he does, there is simply no space for your cav to flank from. Your cav then just becomes part of the line, doing the same your infantry does, maybe a bit better but a lot more costly.I'm curious as to what's considered the best layout for an army with combat width/mil tech in mind. I know the answer will differ depending on which military tech level your nation has but I figured it'd be a good thing to know before starting...You have to start a naval battle to see that it's always 27, unless boosted by an admiral to 32ish. 3. Reply. 1 / 3. 1 / 2. 332K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by….Length, width and height are the measurements taken of a three-dimensional object. These measurements can then be multiplied together to find the object’s total area. Length is the...Go to eu4 r/eu4 • by ... You are ridiculously over combat width I bet so most of your ships did not engage, you are also in an inland sea and they have 18 galleys vs your 6. Cogs are not for fighting they are for moving troops. Reply Badasslemons Natural Scientist ...So your combat width is 36. So your stacks should be something like 46-0-36. I added 10k more infantry since late game battles are really casualty heavy. Now obviously you cannot be running around with an 82k stack, due to supply limit. So you should split them into 23-0-18 stacks of 41k each. These stacks will siege for you, and the moment you ...While Skype seemed to have a horse in both races — professional workplace chat services and social video chatting — other services emerged, carving out specific niches. For example...Award. Share. Ceegee93. • 8 yr. ago. Manoeuvre. By far the most important stat for admirals, since it increases your naval combat width. Each pip is 10% combat width increase, but it doesn't increase how many ships the opponent uses. If you have 6 manoeuvre and your opponent 0, you're using 60% more ships in a battle than he is.Fabricensis. The best combat widths are 10, 15, 18, 27 and 41-45 and I have maths to prove it. Meta. TL/DR: I did some math to determine the best combat width in the new system. 10, 15, 18, 27 and 41-45 seem to be the best. EDIT: I made a mistake, the maximum penalty is 33% not 30%. It is now corrected in the pdf and the graphs.Subscribe to downloadCombat Width for Terrain. Subscribe. Description. Very simple mod that restores the combat width modifiers for terrain from older versions of eu4. Enjoy! -Forest and Woods reduce combat width by 20%. -Highlands, Hills, Jungle, and Marsh reduce combat width by 25%. -Mountains reduce combat width by 50%.Ideally you'd have enough artillery per stack to fill the back row (meaning equal to current combat width) but that isnt very practical early on when money is a bottleneck. Another good idea is to use a number of artillery which is efficient for sieging like 6 or 10 per stack in you cant afford more, and then bunch up your artillery when you ...Europa Universalis IV. Best Army Composition? Thread starter unmerged(751237) Start date Jun 2, 2014; Jump to latest Follow Reply Menu We have updated our ... Artillery as many as combat width, infantry as many as combat width minus cavalry, 2 to 6 cavalry. Reply. Report. oblio-Wallachian Warlord. 16 Badges. Dec 4, 2013 3.603 1.089 oblio360.com.The stupidity of 40k infantry having no combat advantage over 20k in a 20 combat width should absolutely be fixed. It is completely and utterly ridiculous. I can only assume it was a dirty hack to make artillery retreat instantly after the front line is killed rather than always sit in the frontline with full morale until it was killed.A few years ago - the obvious answer was 20 width divisions - but with a few exceptions - this is no longer the strongest combat width to go with. Thanks to a great video by Pydgin, we know what the best combat width is mathematically. From his data, Pydgin concluded that the combat widths of 10, 15 and 35 fit the best into the majority ...ucla prime cohort; h e b shortbread cookies. emma watson speech ethos pathos logos; gambino crime family current boss; my natural insight login; abbie friedman jim snyder weddingCarbon capture is a crucial technology in the fight against climate change. As the world faces the urgent need to reduce greenhouse gas emissions, carbon capture offers a promising...15 sharks eat a man and his son; hugh geyer sinucla prime cohort; h e b shortbread cook

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Top Travel Destinations - Any units over this cap will join the combat only once the

Albion Online, the massively multiplayer online role-playing game (MMORPG) developed by Sandbox Interactive, offers players a dynamic and immersive gaming experience. One of the mo...Many players like to keep artillery attached to a combination of infantry and cavalry units which amount to double the amount of artillery. For example, an 18/2/10 inf/cav/arty ratio fits this playstyle, or for 20 combat width, 36/4/20. These examples outline ideal scenarios. The two major limiting factors to achieving these ideal ratios are ...My understanding from what I remember is that your cavalry/infantry ratio effectively lets you have a certain number of cavalry attacking compared to your combat width, so if you have 12 combat width and 25% C:I ratio, you can have 4 cavalry dealing flanking damage. I'm just wondering if this general rule I have is incorrect/has changed.Combat width is how many troops can fight at the same time. When 100k infantry fight 20k infantry in 20 width province, the fight starts with 20 fighting 20. As the fight goes both sides are suffering casualties, so the troops should be replaced from the reserve.Naval Combat: Introduced "Engagement Width", which is the number of ships that can engage the enemy each turn. This is modified by leader manuever skill and local/global modifiers. And that's all I've been able to find.This combat width is the number of units that can fight simultaneously during the battle. Let's take an example at the 1444 start date as the Ottomans. With military technology 3, my combat width is 20 and I have no artillery.P.S I just checked last WWW, this is indeed the case. Artillery as Support Unit does not give front width but only gives 16 soft attack at the cost of 24 art equipment, while adding it as a single Combat Unit gives 37.5 soft attack at the cost of 36 art equipment & 3 front widthHills and woodlands are only -1 but these modifiers effect both combat phases so best to avoid. Crossings/Landings - Same as the terrain really. Straits and naval landings give -2, and rivers -1. In the case of multiple attacks from different directions, the worst modifier is used for the whole attacking force.A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online Why IA have not been formed Russia and Prussia, (Moscovia and Brandenburg already have ADM technology of 10 and even Spain has already been formed).Tech 1-16: 4 cavalry and the rest of combat width of infantry. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries.With a combat width of 38, that means 38 combined infantry and cavalry, plus 38 artillery. You're probably not walking around with stacks this big or you'll be taking lots of attrition. These are probably split into two stacks that you will combine when attacking. Have your two stacks arrive in the same day. Your units deploy more optimally if ...Go to eu4 r/eu4 • by ... Ideally, an army with a 24 combat width should have either 22 inf, 2 cav, or 20 inf, 4 cav. Artillery gets great at mil tech 16, throw maybe 1 or 2 in until them for the bonus to fort sieging. Check the terrain of the battles about to be fought. If the army is sitting in the mountains and you attack, they get a big bonus.A lot of people are really displeased, from what I've seen, about the removal of the combat width penalty for rough terrain. No doubt, this really…Throwback to Terrain Combat Width RE: Rampart changes in 1.34. Want to open conversation on the changes to Ramparts in 1.34 and the removal of Terrain Combat width modifiers. Some of you may remember back before 1.19 Terrain would effect Combat Width in addition to its current effects, with -20% in Forests and Woods, -25% in Hills/Highlands ...If you have a combat width of 24, half the number has to be frontline units. 8 infantry 4 cavs as an example. Frontline canons are dead canons. In addition to half the combat width, you can fill the stack with as much canons as you want to. Early to mid game, 2-6 is more than enough.Well firstly what composition is those stacks And secondly 24-34 is a bit small for late game i is usually have 100 full combat stack at the late game 40 artillery 4-8 cav and the rest infantry and I just split them in half or quarters to avoid attrition or if I don't have the force limit for a few full stacks The smallest full combat stack in the late game you can have is 80, 40 artillery 4 ...In this video I delve into proper army compositions. I give general tips and show several examples of good army builds that can be used in your campaigns. I ...And there is no attacker/defender in EU4 combat system. All the modifiers work the same for both side simultaneously. Attacking/defending is just terms in the equation to show which side's modifiers are used in calculating. 2; 1; Reactions: Reply. Report. K. Kanno_FR Second Lieutenant. 70 Badges. Aug 18, 2013 136 61. Apr 30, 2015; Add bookmarkNaval warfare is the competition of sea-going power between nations at war. While a majority of warfare is land-based, the naval aspect of conflict can be incredibly influential in the spheres of trade, …I usually run my fleets 4 galleys per enemy heavy I expect and 3 heavies for a whole fleet of galleys. Combat width is small in seas in early game, but in the baltic you can keep reinforcement fleets docked for repairs until they're needed. Heavies are 3-wide, galleys are 1, but heavies still have a better cannon and hull ratio per width. Depending on the current combat width, yo